2d Fighting Game Creator

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Fighter Maker
Genre(s)Fighting game, Game development
Developer(s)OUTBACK
Kuusou Kagaku
Publisher(s)ASCII (2DFM95)
Enterbrain (2DFM2)
Agetec (FM)
Platform(s)PlayStation, PlayStation 2, Microsoft Windows
First release2D Fighter Maker 95
1998
Latest releaseFighter Maker 2
2002

Fighter Maker (格闘ツクール, Kakutō Tsukūru) is a series of games for PlayStation consoles and Microsoft Windows. It features a robust character creation system, letting players even create animations. There are two versions of the games, Fighter Maker (FM series) and 2D Fighter Maker (2DFM series).

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  • 1Games
    • 1.13D series
      • 1.1.1Fighter Maker
      • 1.1.2Fighter Maker 2
    • 1.22D series
  1. Apr 11, 2017  The 2D dilemma. 2D fighting games (like Street Fighter II, the early Mortal Kombat titles, anime fighters like Melty Blood, BlazBlue or Guilty Gear X) require an insane amount of assets.Every single move of your character must be animated, drawing every single frame separately. On average, one animation consists of 5 to 30+ frames, depending on game, character, and so.
  2. Autoplay When autoplay is enabled, a suggested video will automatically play next. Up next Game Maker:Fighting Game Tutorial # Part 2 - Duration: 24:10.
2d Fighting Game Creator

Games[edit]

3D series[edit]

Fighter Maker[edit]

Part of Agetec Inc.'s Designer Series, Fighter Maker is 3D-based and allows users to create custom moves for their fighters. Despite the unique concept, the game received very bad reviews as there was little to do once a fighter had been created. The Official PlayStation Magazine gave the game 3/10, saying that the animation was rough, and that it was 'not one eighth as interesting as it sounds'.[1]

The Japanese edition of the first FM game is also known for having one licensed character, Street Fighter EXs Skullomania, complete with the original move list.

Reception[edit]
Reception
Aggregate score
AggregatorScore
GameRankings69.34/100[2]
Review scores
PublicationScore
EGM8.37
Game Informer8/10
GameSpot6.4[3]
IGN8/10[4]
PSM3/5

IGN commented that 'When you actually put the character into the game, controls are pretty tight and solid', and concluded by saying that 'Fighter Maker is one of the most unique software packages on the PlayStation. I'm guessing we're going to see a ton of websites dedicated to characters gamers have created, uploaded with the handy-dandy DexDrive. The competition between friends is going to be fierce. Who can create the coolest, most utilitarian character in the game?'

Fighter Maker 2[edit]

Fighter Maker 2 (FM2) for the PS2 was another entry in the Designer Series from Agetec Inc. Hot wheels video games wiki. It was released in November 2002. It is similar to the original, but with more advancements in character design, movement, and attacks. As with the first, the game was met with lukewarm reviews, mainly due to its cumbersome interface and the lack of bells and whistles that were featured in most fighting games at the time.[5]

The Music was composed by the U.K. band INTELLIGENTSIA, who also created the in-game FX; MIRAI, one of the band's 2 members, is a playable character in the game.

Reception[edit]
Reception
Aggregate score
AggregatorScore
Metacritic58/100[6]
Review scores
PublicationScore
GamePro80%
GameSpot46%
GameSpy64%[8]
IGN75%[7]
PSM70%

GamePro said that 'the freedom in creating move animations is immense.' PSM said 'For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school.'

2D series[edit]

2D Fighter Maker 95[edit]

2D Fighter Maker 95 (FM95) was released for Windows prior to ASCII's departure from gaming. Unlike its PlayStation counterparts, this version focused on 2D-style gameplay, allowing the user to create and import their own characters, sounds and graphics into the engine, allowing for far more flexibility and range than the PS versions. The program was pirated and fan translated to English and released on the Internet, where it found a large following amongst dojin game makers and the M.U.G.E.N. community.

2D Fighter Maker 2nd[edit]

Game

2D Fighter Maker 2nd (FM2K) was released by ASCII's successor company, Enterbrain. An update to the original version, FM2K allowed for a greater amount of expansion and extension than FM95, revising much of the original engine to allow more options while adding a menu-based system for clarity. As with the previous version, it became wildly popular amongst the dojin communities in Japan. Again, piracy and a fan translation followed, though the second version has yet to meet with the success of the first, primarily due to the large amount of M.U.G.E.N. communities already in operation as well as the incomplete translation of the FM2K software and documentation.

See also[edit]

  • Enterbrain's other game creation suites:

References[edit]

2d Fighting Game Creator Characters

  1. ^Official PlayStation Magazine, Future Publishing issue 59, (June 2000)
  2. ^'Fighter Maker for PlayStation - GameRankings'. www.gamerankings.com.
  3. ^Stahl, Ben (17 June 1999). 'Fighter Maker Review'.
  4. ^Harris, Craig (17 June 1999). 'Fighter Maker'.
  5. ^Smith, David (18 November 2002). 'Fighter Maker 2'.
  6. ^'Fighter Maker 2'. Metacritic.
  7. ^Smith, David (18 November 2002). 'Fighter Maker 2'.
  8. ^http://www.gamespy.com/reviews/january03/fightermaker2ps2/

2d Fighting Game Maker

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