Cities Skylines Mod Download

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This mod is based on the original Traffic Manager Mod by cbethax and Traffic Manager Plus by seiggy. Current version: 10.20 Changelog, Source code github.com Updated for game version 1.12.0-f5. Thankfully, Cities Skylines comes with a built-in system for adding in game mods and plenty of amazing creators have created mods which fix some of the problems in the game, make things easier, or just make C:S more fun, overall. This video will go show you how to download mods and assets from the Cities:Skylines workshop and how to use them in your game. Check out my regular Cities:Skylines stream on Twitch at. An alternative storage for Cities: Skylines mods. SKYMODS Cities Skylines Mods Catalogue. Author: JSF-1. Cities: Skylines is a modern take on the classic city simulation. The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.

Over three years ago, Cities: Skylines launched, and while we put up a list of must-have mods for the game at the time, a lot has changed in three years.

Some of the essential mods, like unlimited ore and oil, have been built into the game itself as menu options choose-able at the beginning of gameplay.

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Others, like some of the anti-crash and performance mods, found themselves incorporated into patches as the devs had a “why didn't we think of that?” moment when someone showed up their QA team.

And still others, like Improved Public Transit, were effectively rendered obsolete when those options showed up in DLC packs, most notably the Mass Transit expansion. And the official ones are far better (and more compatible!) than downloading a mod, so if you care about that stuff, just buy Mass Transit.

That said, the Steam Workshop is chock-full of great mods, and I'm going to mainly focus on the ones that make gameplay tweaks rather than purely cosmetic additions (content packs are great, of course, but they're not really “must-have.”)

As far as I've been able to gather, these all work with Industries, but as always with modding your game, these aren't officially supported, so if you install a mod and it breaks your game, you're on your own.

Industries Vehicle Converter

This is a nice little cleanup mod to make sure that if you're putting Industries on top of an existing city that all your vehicles come along for the ride and work with the DLC's systems.

Note that you'll need the Prefab Hook mod if you want this one to work.

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Total Autobudget

Takes all the micromanagement out of making sure you have enough money allocated toward making sure the city gets the resources it needs.

Great for making sure that no excess production ends up wasted (and costing money) and likewise is a lifesaver if you're using the day/night cycle or the resource-demand systems in the After Dark or Snowfall DLC.

This is a great headache reducer.

TrafficManager

One of the best mods out there for traffic management, the newest version of the download now includes support for the vehicles and game mechanics in Industries.

Basically, this prevents those nasty traffic jams that come from AI-controlled cars not selecting lanes properly on multiple-lane roads, allows user-controlled speed limits on streets and highways, makes traffic lights make a lot more sense in terms of the relative timing for each side of a crossing, and even includes a nuclear option to just get rid of traffic entirely if the AI has made such a hash of it that there's no bringing it back through no fault (or entirely through the fault!) of the player.

If you find yourself as angry at traffic as a Seattle pedestrian, this is the mod for you.

Automatic Bulldoze (Industries Edition)

Tired of having to manually clear abandoned buildings once whatever the problem it is that spawned them gets solved, and don't want to wait for the game to wise up and make use of the building space again?

Install this handy mod and watch as no blight goes un-renewed. This will get rid of those pesky blighted buildings in a hurry so your city can get back to growing and thriving.

Or, y'know, spawning another abandoned building because you didn't solve the underlying resource problem, but hey, it's automatic, you can mess up to your heart's content!

Fallout 4 Lynda Carter Music Mod

OK, this is just here because I am an absolutely shameless Fallout fanboy. Don't believe me? Go read my review of Parklife.

Just because you're nowhere near Goodneighbor doesn't mean you shouldn't be able to hear the music, right?

Don't forget to install the CSL Music Mod in order to be able to use this one.

Fallout: New Vegas Music Mod

Look, I told you, I'm a Fallout freak. So sue me. Same advisory applies as the Fallout 4 music, make sure you get CSL Music for this.

Mod Achievement Enabler

For obvious reasons, you'll want this one if you play with mods. Making your game better shouldn't lock you out from getting those spiffy little notes congratulating you on your progress..well, unless you're using cheat mods, in which case, you filthy cheater.

But seriously, this mod is essential to preventing a minor tweak or bug fix from marking you like you're using cheat codes.

Remove Need For Power Lines

Tired of having to mess around with bulldozing power lines, cutting power to large swaths of the city, just because you're expanding in a direction those lines occupied?

Or maybe you just want to automate another part of the process that's more about micromanagement than strategy.

If that sounds like you, then this mod is for you.

There's another one that does the same thing for pipes, but pipes aren't intrusive in the above-ground portion of the game world. Power line interruptions break realism during construction, so this mod proves exceptionally useful.

Rain Firefighting

A nice realism mod, since Mother Nature often does what firefighters tap a hydrant in order to do, and she shows up without you even needing to dial 911.

Common sense mods are always nice in video games, and this is no exception.

And like in real life, if there's a fire blazing so far out of control that it's going to take more than a little drizzle to put it out, nature alone isn't going to cut it, so don't neglect your fire services.

Parkify

Why should park buildings be excluded from city parks? It doesn't make a whole lot of sense, does it?

Well, if you've got Parklife installed and want to create parks that aren't limited to Parklife-exclusive recreation buildings, this is the mod for you.

Makes Parklife much more immersive and convenient and helps solve the problem where regular park buildings are often more efficient than using Parklife's mechanics to create city beautification.

Essential if you have that DLC.

Control Building Level-Up

You know that problem you run into where the game tries to level a building up before you're ready for it? Free casino downloads for pc.

You know how that's especially annoying when your city is too small for the advanced services that high-level commercial and industrial buildings require, but the game wants to level you up to them? Then you get abandoned buildings for lack of educated workers?

Yeah, you can lick that problem with this mod. It's officially updated for Parklife but should work just fine with Industries.

Employ Overeducated Workers

This is the Newton's Third Law equal and opposite reaction; you have great city services, but someone ultimately has to do the grunt work.

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Mod

You can just pretend these are the interpretive dance majors and the people who burned out and became video game writers with accounting degrees and the people who tried their best to find good work but ended up stuck in retail because they couldn't network.

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Point is, a lot of people work jobs they're overqualified for in the real world. Now they can do it in Skylines too. So you can condemn your citizens to menial, soul-destroying, dream-crushing labor.

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You monster.

In Summary..

No matter what mods you like to use, you'll find something in the Steam Workshop. And even if you prefer vanilla, there's nothing wrong with that either—but it's hard to imagine, once you've seen how a good mod can improve your experience, how you'd want to play without it.

And besides, Cities: Skylines with Fallout music is like a Reese's Cup of great tastes that go great together.

Happy modding!

The base game of Cities: Skylines is really good. Throw in the official DLC and you've got a great management simulator. Adding in community-created mods into the mix takes things to the next level. We've compiled a list of some of the mods we use on the PC version of Cities: Skylines. If you've played through the game a number of times and wish to look at adding something new to the experience, take a gander at our recommendations.

Automatic Bulldoze (v2)

This mod is actually a spin-off of the original Automatic Bulldoze mod, which is no longer supported by the developer. Luckily, Mexahuk took over and released a new version in the Workshop to allow mayors to continue taking full advantage of the automated removal of buildings. Why is this mod so important? When running a large city with thousands of people, it becomes a chore to spot and remove abandoned buildings. This handy tool takes care of it.

Precision Engineering

Colossal Order improved the road tools in the most recent free update rolled out with the Mass Transit DLC, but it hasn't gone far enough to replace everything Precision Engineering brings to the table. The mod adds angle and distance measurements when laying down asphalt, as well as height (relative to ground level). It actually works well with the latest version of Cities: Skylines, though there is a slight overlap.

City Vitals Watch

This is one of my favorites. City Vitals Watch gives you a glance-friendly overlay of all important statistics regarding city management. There are level indications for electricity, water, sewage, employment, trash, and more. This saves clicking on each services tab to see just how departments are performing.

Rush Hour

This is the big one. I don't recommend playing Cities: Skylines without Rush Hour enabled, it's that good. Unfortunately, the mod has yet to be updated to take advantage of natural disasters, let alone Mass Transit, but we're hopeful the developer will return to bring us up-to-date magic. Here's just a taster of what Rush Hour brings to the table:

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  • User-creatable events, allowing for buildings to have events of their own.
  • Special random events that draw in a large number of 'cims'.
  • Population reacts to the time of day (schools and jobs are more accurate), which progresses slower than vanilla — hence the mod name.

The last highlight we've covered is the main feature of Rush Hour, which offers more challenges to even more experienced city planners. Prepare your road network!

Traffic Manager: President Edition

Traffic Manager: President Edition adds a number of new features to — unsurprisingly — help better manage traffic. With this mod active, it's possible to toggle traffic lights and yield/stop signs at junctions, set up timed signals, modify speed restrictions, and even disallow vehicles on certain roads. My favorite feature is the ability to connect lanes to switch up which lanes vehicles need to be in to use a junction exit. Also, with this mod installed and the setting enabled, it's not required to install a dedicated no vehicle despawn mod.

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Prop & Tree Anarchy

This is a super simple mod that simply allows for the placement of trees and props in-game under water, on roads or within building footprints. While this can lead to strange encounters where traffic moves through foliage stuck on roads if not removed, it's an incredible piece of kit that allows for a more realistic-looking city. Here's a helpful hint: use the More Beautification mod below with this one to get the most out of Prop & Tree Anarchy.

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Network Extensions 2

Should you happen to find yourself with a lack of roads to choose from, Network Extensions 2 is your golden solution. This mod adds a number of new road types, including highways, residential roads, and even some dedicated public transport types.

Move It!

This mod does exactly what it says in the name. With it installed it's possible to move all manner of things, including buildings, trees, props, and nodes (for roads, quays, etc.).

Other Must-have Mods

Here are some other mods that are worthy of honorable mention, so be sure to check them out alongside our main feature list to see if any catch your attention.