Eye Of The Beholder Manual
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Eye of the Beholder is a role-playing video game for computers and video game consoles developed by Westwood Studios. It was published by Strategic Simulations, Inc. In 1991 for the MS-DOS operating system and later ported to the Amiga, the Sega CD, Game Boy Advance and the SNES. With the release of the fourth edition of Dungeons & Dragons, the beholder once again appears in the Monster Manual for this edition (2008), including the beholder eye of flame and the beholder eye tyrant. Variants of the beholder also appear in Monster Manual 2 (2009), and Monster Manual 3 (2010). Dungeons & Dragons 5th edition (2014–). The Forgotten Realms Archive - Collection One allows you to journey through one such set of adventures: the Eye of the Beholder trilogy, a set of first-person, real-time role-playing games. Eye of the Beholder A new evil is plaguing the city of Waterdeep, stalking the streets and preying on its citizens. Eye of the beholder II: The legend of Darkmoon is an all-3D leisure series computer role-playing adventure based on the popular AD&D 2nd edition game rules and on an original story created for this game. THe action takes place in and around the dreaded temple Darkmoon located in TSR's FORGOTTEN REALMS gameworld. As described in the Monster Manual, a beholder’s use of its eye rays in combat is random, governed by die rolls instead of by choice. This rule is an abstraction, designed to keep the beholder’s opponents unsure of what rays will be coming next (and, not incidentally, to prevent the monster from using its most lethal eye rays at every.
Eye of the Beholder | |
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Developer(s) | Westwood Associates |
Publisher(s) | Strategic Simulations, Inc. Capcom (SNES) Sega (Sega CD) Pony Canyon, Inc. (PC-98) |
Director(s) | Brett W. Sperry |
Designer(s) | Phillip W. Gorrow Eydie Laramore Paul S. Mudra Joseph Bostic |
Artist(s) | Rick Parks Aaron E. Powell Joseph B. Hewitt IV |
Writer(s) | Eydie Laramore |
Composer(s) | Paul S. Mudra Yuzo Koshiro (Sega CD) |
Series | Eye of the Beholder |
Platform(s) | DOS, Amiga, Sega CD, SNES, PC-98 |
Release | 1991 (DOS, Amiga) 1992 (PC-98) April 1994 (SNES)[1] May 4, 1994 (Sega CD)[2] |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Eye of the Beholder is a role-playing video game for computers and video game consoles developed by Westwood Studios. It was published by Strategic Simulations, Inc. In 1991 for the MS-DOS operating system and later ported to the Amiga, the Sega CD, Game Boy Advance and the SNES. Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. In 1991 for the DOS operating system and later ported to the Amiga, the Sega CD and the SNES.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991[3][4] for the DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro.[5] A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released.[6] In 2002 the game was an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
The game has two sequels, Eye of the Beholder II: The Legend of Darkmoon, also released in 1991, and Eye of the Beholder III: Assault on Myth Drannor, released in 1993. The third game, however, was not developed by Westwood, which had been acquired by Virgin Interactive in 1992 and created the Lands of Lore series instead.
- 4Reception
- 5Legacy
Plot[edit]
The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. The adventurers enter the city's sewer, but the entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The team descends further beneath the city, going through Dwarf and Drow clans, to Xanathar's lair, where the final confrontation takes place.
Once the eponymous beholder is killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers returned to the surface where they were treated as heroes. Nothing else was mentioned in the ending and there were no accompanying graphics. This was changed in the later released Amiga version, which featured an animated ending.
Gameplay[edit]
Eye of the Beholder featured a first-person perspective in a three-dimensional dungeon,[7]very similar to the earlier Dungeon Master.[8] The player controls four characters, initially, using a point-and-click interface to fight monsters.[7] This can be increased to a maximum of six characters, by resurrecting one or more skeletons from dead non-player characters (NPC), or finding NPCs that are found throughout the dungeons.
The possibility to increase the size of the player's party through the recruiting of NPCs was a tradition in all of the Eye of the Beholder series. It was also possible to import a party from Eye of the Beholder into The Legend of Darkmoon or from The Legend of Darkmoon into Assault on Myth Drannor; thus, a player could play through all three games with the same party.
Development[edit]
The graphics for the DOS version were created using Deluxe Paint. Over 150 Adlib sound effects exist in the game's audio.[9]
Reception[edit]
Critical reception[edit]
Reception | ||||||||||
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Eye of the Beholder was reviewed in 1991 in Dragon #171 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column, who gave it 5 out of 5 stars.[10] It was #1 on the Software Publishers Association's list of top MS-DOS games for April 1991, the last SSI D&D game to reach the rank.[13] Dennis Owens of Computer Gaming World called it 'a stunning, brilliantly graphic and agonizingly tricky' 3-D CRPG. The magazine stated that the game's VGA graphics and sound card audio finally gave IBM PC owners a Dungeon Master-like game.[14]Scorpia, another reviewer for the magazine, was less positive. Although also praising the graphics and audio, stating that they 'really give you the feeling of being in an actual dungeon', she criticized the awkward spell user interface and the 'outrageous' abrupt ending. Other areas that needed work included the combat, plot, and NPC interaction; nonetheless, she was hopeful that with such improvements 'the Legend series will become one of the leaders in the CRPG field'.[15] In 1993 Scorpia called the game 'an impressive first effort that bodes well for the future'.[16]
According to GameSpy in 2004, despite the issues in the first Eye of the Beholder, 'most players found the game well worth the effort'.[17] CRPG Addict in 2015 gave it a 41 out of 100 score, six points lower than the score for Dungeon Master. He criticized the combat system and lack of in-game economy, but approved of the graphics, sound, user interface, and gameplay, concluding with 'I enjoyed it .. It just wasn't as good as it could have been'.[18]
Hailing the game as 'a dream come true' for Dungeons & Dragons fans, Electronic Gaming Monthly gave the Super NES version a 6.2 out of 10, praising its 3-D graphics and variety of characters.[12] They gave the Sega CD version a 7.2 out of 10, this time praising the ability to create custom characters but criticizing the audio. They also remarked that the game has a difficult learning curve.[12]
IGN ranked Eye of the Beholder No. 8 on their list of 'The Top 11 Dungeons & Dragons Games of All Time' in 2014.[19] Ian Williams of Paste rated the game #8 on his list of 'The 10 Greatest Dungeons and Dragons Videogames' in 2015.[20] In 1991, PC Format placed Eye of the Beholder on its list of the 50 best computer games of all time. The editors called it a 'classic romp through dungeons dealing with monsters, puzzles, traps and things mythical.'[21]
Commercial performance[edit]
SSI sold 129,234 copies of Eye of the Beholder. By mid 1991 over 150,000 copies had been sold worldwide.[22]
Promotion[edit]
In January 1991, SSI participated in Computer Gaming World's Top Ad contest and their cover art for Eye of the Beholder came in first place among voting readers, despite the magazine publisher's objection to the piece.[23] From February till October 1991, SSI started up a contest 'Beholder Bonus', which required players to find a bonus feature (easter egg) in each level of the game, indicated by an onscreen message. The first 50 PC players and 50 Amiga players to discover all 12 features would win $100 worth prizes.[24][25]
Legacy[edit]
Sequels[edit]
There were two sequels:Eye of the Beholder II: The Legend of Darkmoon used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more 'roleplaying' aspects to the game.
Eye of the Beholder III: Assault on Myth Drannor was not developed by Westwood, the developer of Eye of the Beholder and The Legend of Darkmoon, but rather in-house by the publisher SSI.
Eye of the Beholder Trilogy (1995, SSI) was a rerelease of all the three games for DOS on CD-ROM. Interplay released the three games along with a number of other AD&D DOS Games in two collection CDs: The Forgotten Realms Archives (1997) and Gamefest: Forgotten Realms Classics (2001).
Related games[edit]
Several modules for Neverwinter Nights (2002) have been created by fans as remakes of the original Eye of the Beholder game.[26][27] A team of Indie game developers led by Andreas Larsson did a fan conversion of the game for the Commodore 64.[28]
References[edit]
- ^Petersen, Sandy (April 1994). 'Eye of the Monitor'(PDF). Dragon. No. 204. TSR, Inc. p. 35.
- ^'Eye of the Beholder (Sega CD) - IGN'. IGN. Retrieved 15 August 2019.
- ^Minelli, Frank (1990). 'The Rumor Bag'. Computer Gaming World (79):16
- ^'CES previews'. QuestBusters. February 1991. p. 1. Retrieved 4 April 2016.
- ^Barton, Matt (23 February 2007). 'Part 2: The Golden Age (1985-1993)'. The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 30 March 2009. Retrieved 2009-03-26.
- ^Atari Lynx Catalog. Atari. 1993. p. 2.
- ^ abTresca, Michael J. (2010), The Evolution of Fantasy Role-Playing Games, McFarland, p. 143, ISBN078645895X
- ^Owens, Dennis (June 1991). 'Beauty is in the Eye of the Beholder'. Computer Gaming World. p. 14. Retrieved 17 November 2013.
This personalized combat perspective undoubtedly earned much of the praise for FTL's CGW Hall of Fame member, Dungeon Master. In a very real sense, Eye of the Beholder (SSI's first entry in the 'Legend Series,' a new line of AD&D computer role-playing games) is Dungeon Master meets veteran storyteller George MacDonald.
- ^Brenesal, Barry (24 September 1991). 'SSI Challenges Your Intellect and Your Senses in a New Game'. PC Magazine. Vol. 10 no. 16. p. 498.
- ^ abLesser, Hartley; Lesser, Patricia; Lesser, Kirk (July 1991). 'The Role of Computers'. Dragon (171): 57–64.
- ^'Computer and Video Games Issue 114' (27). May 1991: 28–29. Retrieved 18 January 2016.Cite journal requires
journal=
(help) - ^ abc'Review Crew: Eye of the Beholder'. Electronic Gaming Monthly (59). EGM Media, LLC. June 1994. pp. 33, 36.
- ^Maher, Jimmy (31 March 2017). 'Opening the Gold Box, Part 5: All That Glitters is Not Gold'. The Digital Antiquarian.
- ^Owens, Dennis (June 1991). 'Beauty is in the Eye of the Beholder'. Computer Gaming World. p. 14. Retrieved 17 November 2013.
- ^Scorpia (June 1991). 'Scorpion's View'. Computer Gaming World. p. 51. Retrieved 17 November 2013.
- ^Scorpia (October 1993). 'Scorpia's Magic Scroll Of Games'. Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
- ^Rausch, Allen; Lopez, Miguel (16 August 2004). 'A History of D&D Video Games - Part II'. Game Spy.
- ^Bolingbroke, Chester (14 June 2015). 'Eye of the Beholder: Final Rating'. CRPG Addict.
- ^Johnson, Leif (5 February 2014). 'The Top 11 Dungeons & Dragons Games of All-Time'. Retrieved 1 February 2018.
- ^'The 10 Greatest Dungeons and Dragons Videogames'. Pastemagazine.com. Retrieved 1 February 2018.
- ^Staff (October 1991). 'The 50 best games EVER!'. PC Format. No. 1. pp. 109–111.
- ^'Gold - The Mark of a Winner'. Computer and Video Games. No. 117. EMAP. August 1991. p. 3.
- ^'Top Ad Winners Announced!'. Computer Gaming World. No. 86. September 1991. p. 42.
- ^'The Rumor Bag'. Computer Gaming World. No. 79. Software Publishers Association. February 1991. p. 16.
- ^'Scorpion News'. Computer Gaming World. No. 87. Software Publishers Association. October 1991. p. 54.
- ^'NWVault search for 'Eye of the beholder''. Archived from the original on 14 March 2012. Retrieved 8 March 2009.
- ^Watamaniuk, Jay. 'Neverwinter Nights: The Eye of the Beholder Project'. Archived from the original on 31 March 2009.
- ^'Eye of the Beholder - Work in progress C64'. Indie Retro News. 16 June 2018. Retrieved 17 November 2012.
External links[edit]
- Eye of the Beholder at MobyGames
Beholder | |
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First appearance | Greyhawk (1975) |
Information | |
Type | Aberration |
Alignment | Lawful Evil |
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. Its appearance is that of a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.
The beholder is among the Dungeons & Dragons monsters that have appeared in every edition of the game since 1975. Beholders are one of the few classic Dungeons & Dragons monsters that Wizards of the Coast claims as Product Identity and as such was not released under its Open Game License.[1]
- 1Publication history
- 2Description
- 3Campaign settings
- 6Appearances in other media
Publication history[edit]
Unlike many other Dungeons & Dragons monsters, the beholder is an original creation for D&D, as it is not based on a creature from mythology or other fiction. Rob Kuntz's brother Theron O. Kuntz created the Beholder, and Gary Gygax detailed it for publication.[2]
Dungeons & Dragons (1974–1976)[edit]
The beholder was introduced with the first Dungeons & Dragons supplement, Greyhawk (1975), and is depicted on its cover (as shown in the section below).[3] It is described as a 'Sphere of Many Eyes' or 'Eye Tyrant', a levitating globe with ten magical eye stalks. The beholder later appears in the Companion Rules set, in the Dungeon Masters Companion: Book Two (1984).[4] In 1991, it appears in the Dungeons & Dragons Rules Cyclopedia.[5]
Advanced Dungeons & Dragons 1st edition (1977–1988)[edit]
With the release of Advanced Dungeons & Dragons 1st edition, the beholder appeared in the first edition Monster Manual (1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Ed Greenwood and Roger E Moore authored 'The Ecology of the Beholder', which featured in Dragon #76 (August 1983).[6]
Advanced Dungeons & Dragons 2nd edition (1989–1999)[edit]
Second edition supplements to Advanced Dungeons & Dragons, especially those of the Spelljammercampaign setting, added further details about these classic creatures' societies and culture. Beholders feature prominently in the Spelljammer setting, and a number of variants and related creatures are introduced in the Spelljammer: AD&D Adventures in Space campaign set, in the Lorebook of the Void booklet (1989). It also appeared in the Monstrous Compendium Volume One (1989),[7] and is reprinted in the Monstrous Manual (1993).[8] The book I, Tyrant (1996),[9] and the Monstrous Arcana module series that accompanies it, develops the beholder further. I, Tyrant expands the information on beholders through details of the race's history, religion, culture, settlements and psychology, and more.[10]
Based on Tom Wham's depiction in the first edition Monster Manual, TSR artist Keith Parkinson characterized its popular appearance with plate-like armored scales and arthropod-like eyestalks. Jeff Grubb cites Keith Parkinson's artwork as the inspiration for the beholder-kin created for the Spelljammercampaign setting.[11] The Beholder's xenophobia towards other subraces of Beholders was added after Jim Holloway submitted multiple designs for the Beholder's spelljamming ship and Jeff Grubb decided to keep them all and used xenophobia to explain the differences in design style.[12]
Dungeons & Dragons 3.0 edition (2000–2002)[edit]
The third edition of Dungeons & Dragons included the Beholder in the Monster Manual (2000) with the expanded monster statistics of this release.[13] Beholder variants appear in Monstrous Compendium: Monsters of Faerun (2001).[14]
Dungeons & Dragons 3.5 edition (2003–2007)[edit]
The beholder appears in the revised Monster Manual for the 3.5 edition (2003). The mindwitness was a sample creature of the half-illithid template using a beholder as the base creature, featured on Wizards of the Coast's website on August 14, 2003.[15] The beholder receives its own chapter in the book Lords of Madness: The Book of Aberrations (2005).[16]
Dungeons & Dragons 4th edition (2008–2014)[edit]
With the release of the fourth edition of Dungeons & Dragons, the beholder once again appears in the Monster Manual for this edition (2008), including the beholder eye of flame and the beholder eye tyrant.[17] Variants of the beholder also appear in Monster Manual 2 (2009), and Monster Manual 3 (2010).[18]
Dungeons & Dragons 5th edition (2014–)[edit]
The beholder appears along with the more powerful undeaddeath tyrant and the spectator in the 5th Edition Monster Manual (2014).[19] Additionally, a zombie beholder also appears under the zombies section later in the book.[20]Volo's Guide to Monsters (2016) provides more detail on beholder culture and contains stats for the death kiss, guath and gazer beholder kin. The half-illithid mindwitness also makes an appearance in this book.[21] The book Xanathar's Guide to Everything (2017) contains various notes written from the perspective of the beholder known as Xanathar. Xanathar is also one of the possible villains adventurers can face in the adventure module Waterdeep: Dragon Heist (2018).[22]
Description[edit]
A Beholder is an aberration comprising a floating spheroid body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top.
A beholder's eyes each possess a different magical ability; the main eye projects an anti-magical cone, and the other eyes use different spell-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict serious wounds). Many variant beholder species exist, such as 'observers', 'spectators', 'eyes of the deep', 'elder orbs', 'hive mothers', and 'death tyrants'. In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers. Beholders wishing to cast spells like ordinary wizards relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.
In 4th edition, different breeds of Beholders have different magic abilities. Beholder Eyes of Flame only have Fear, Fire, and Telekenesis Rays ; Eyes of Frost are the same, with fire replaced by frost. The Beholder Eye Tyrant is mostly unchanged from traditional beholders, but the Death Ray causes ongoing necrotic damage rather than an instant kill, and the Disintegration Ray does not automatically kill its target.[23] Other Beholder types each have their own set of abilities. In this edition, the Beholder's central eye no longer cancels out magic, instead dazing or giving some vulnerability to its victim.[17]
Society[edit]
Beholders are extremely xenophobic. They will sometimes take members of other, non-beholder races as slaves; however, they will engage in a violent intra-species war with others of their kind who differ even slightly in appearance. This intense hatred of other beholders is not universal; the most prominent exceptions are Hive Mothers, who use their powers of mind control to form hives with other beholders and beholder-kin. Beholder communities in the Underdark often, when provoked, wage war on any and all nearby settlements, finding the most resistance from the drow and illithids.
Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases.
Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. These aberrants may have differing abilities and/or appearances but the unifying feature among beholders and the various aberrant beholders seems to be a simple, fleshy body with one or more grotesque eyes.
Campaign settings[edit]
Forgotten Realms[edit]
Beholders are especially prominent in the Forgotten Realmscampaign setting, where they infiltrate and seek to control many sectors of society—many beholders are allied to the Zhentarim, some work with the Red Wizards of Thay, and a particularly powerful beholder, known as 'The Evil Eye' or 'The Xanathar' controls Skullport's influential Thieves Guild.('The Xanathar' being the title of the thieves guild leader, passed from one to the next.) Beholders also compete to control the Underdark from where most of them originate, with their base of power in the City of the Eye Tyrants, Ootul.Known for shooting beams from their medusa-like eye tentacles and petrifying would-be adventurers.
Spelljammer[edit]
According to Ken Rolston, the beholder and the mind flayer 'win starring roles as intergalactic menaces' in Spelljammer, and notes that the beholders, 'with their abundant magical powers, are perhaps the most formidable warrior race of the universe, but fortunately they are too busy slaughtering one another to present a big threat to other spacefaring races'.[24]
Eye Of The Beholder Ii Manual
Beholders in the Spelljammer campaign are common antagonists, like the deadly neogi and sadistic illithids. However, one thing prevents them from being the most dangerous faction in wildspace: the beholders are engaged in a xenophobic civil war of genetic purity.
There are a large number of variations in the beholder race with some sub-races having smooth hides and others chitinous plates. Other noticeable differences include snakelike eyestalks or crustacean like eyestalk joints. Some variations seem minor such as variations in the size of the central eye or differences in skin colour. Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed.[25]
Lone beholders in wildspace are often refugees who have survived an attack that exterminated the rest of their nest or are outcasts who were expelled for having some form of mutation. The most famous lone beholder is Large Luigi, who works as a barkeeper on the Rock of Bral.
Beholders use a large number of different ship designs. Some of these ships feature a piercing ram but others have no weaponry. All beholder ships allow a circuit of beholders to focus their eye stalks into a 400-yard beam of magical energy. These ships are powered and navigated by the 'orbus' (plural 'orbii') race of beholders, who are stunted, albino, and very weak in combat.[26]
Eberron[edit]
Eye Of The Beholder Gba Manual
Beholders served as living artillery during the Daelkyr incursion, using the terrible power of their eyes to shatter whole goblin armies. In Eberron, beholders do not reproduce naturally and have not created a culture of their own—they are simply the immortal servants of the daelkyr. Most continue to serve their masters, commanding subterranean outposts of aberrations or serving as the hidden leaders of various Cults of the Dragon Below. Others lead solitary lives, contemplating mysteries or studying the world. Such lone beholders may manipulate humanoid communities, but their actions are rarely driven by a desire for personal power.
Members of the Cults of the Dragon Below believe that these creatures function as the eyes of a greater power. Some insist that they serve Belashyrra, a powerful Daelkyr who is also known as the Lord of Eyes. Others claim the beholders are the eyes of Xoriat itself—that while they serve the daelkyr, they are conduits to a power even greater and more terrible than the shapers of flesh.[27]
Variants and kin[edit]
Information about beholder variations and related creatures has been made available in Dungeons & Dragons publications.[28]
Name | Description |
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Eye Tyrant | Standard Beholder with 10 eyestalks with Charm Monster, Charm Person, Death, Disintegration, Flesh to Stone, Cause Grievous Wounds, Telekinesis, Sleep, Slow, and Fear and its central eye produces anti-magic cone. |
Elder Orb | A rare stronger and bigger variant of the traditional beholder born once out of every several hundred regular Beholders; it is around 15 feet in diameter. These creatures have a very long lifespan and are more powerful than traditional beholders. Elder Orbs are skilled at arcane magic, though not to the extent of Beholder Mages (unless they become one). |
Hive Mother | These are even rarer than elder orbs. Hive Mothers also known as Ultimate Eye Tyrants are gender-neutral like other beholders, rather than female. Their name stems from the fact that they have the ability to magically dominate other beholders. Hive mothers has no eyestalks, but its magical eyes are protected by hooded covers in the flesh of the creature's body, so that they cannot be severed. The central eye has 15 hit points. Hiver Mother's eyes can use Charm Monster, Charm Person, Disintegrate, Sleep, Fear, Finger of Death, Flesh to Stone, Slow, Telekinesis and Inflict Critical Wounds. |
Orbus | The orbus is either a genetically bred or a stunted and immature form of the standard beholder. It is only found in space aboard the tyrant ships in Spelljammer campaign. |
Observer | An observer has a spherical body about 6 to 7 feet in diameter, covered with a tough, chitinous shell. The shell's a mottled purple and pinkish color, and can be 2 to 3 inches thick in places. Unlike beholders, observers have three mouths spaced evenly around their lower hemisphere, and three main eyes spaced evenly around their equator. Six minor eyes on stalks ring their dorsal surfaces. Observers support their bodies by means of an innate levitation ability. The observer's mouths actually consist of powerful, retractable stalks that can reach things up to 5 feet from the main body. Each of the creature's main eyes projects a ray of telekinetic force. The powerful eyes of observers are the equivalent of a true seeing spell, except that the monster can't determine alignment by sight. This means they can't be deceived by illusions or invisibility. Observers are also powerful psionicists, in possession of potent telepathic and psychokinetic abilities. An observer usually relies on its magical abilities first, but should those fail or a subtler means of attack be required, it'll fall back on mental attacks. Observers enjoy experimenting with telepathic attacks against nonpsionic creatures and take a fiendish pleasure in permanently wrecking a foolish opponent's psyche. |
Examiner | Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They can use any artifact or tool as well as humans, and they can wield up to four items at a time. An examiner is a beholder-kin that is a 4-foot diameter sphere with no central eye and only four small eyes, each at the end of an antenna, mounted atop the sphere. They have one small, lamprey-like mouth on their ventral surface. The mouth is surrounded by four multi-jointed limbs ending in gripper pads.An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive. Examiner has 4 eyestalks with Enlarge or Reduce, Identify or Legend Lore, Transmute Form (similar to a Stone Shape spell, but works on all types of nonmagical, nonliving material) and Spell Reflection as a ring of spell turning. |
Lensman | A lensman has one eye set in the chest of its five-limbed, starfish-shaped, simian body. Beneath the eye is a leering, toothy maw. Four of the five limbs end in three-fingered, two-thumbed, clawed hands. The fifth limb, atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there are many short, fly-like hairs. Lensmen are the only kin to wear any sort of garb – a webbing that is used to hold tools and weapons. Their preferred weapons are double-headed pole arms. Their role in beholder society is that of menial labor, and they are treated as semi-mindless drones. Few lensmen ever strive above this lot, and advanced lensmen are rare. Similar to a beholder a lensman's eye has power. They are able to fire off an eye ray from their single eye. Their eye can have one of the six following powers (although some come in pairs of effects) Remove Fear, Scare, and Rage, Cure Moderate Wounds, Dispel Magic, Tongues, Minor Image, Resist Energy. |
Watcher | Cowardly creatures by nature, watchers are semi-sentient beholder-kin. They are used as scouts and, as their name suggests, watchers by their more intelligent kin. A watcher appears as a 6' diameter sphere with three central eyes. On the ventral side of the orb is a long, barbed tentacle, which extends from just behind the watcher's mouth, and on the dorsal side is a ring of six eye spots and a compound eye. Watchers are 6-foot-diameter spheres with three central eyes arranged around the circumference of the sphere. These eyes are huge and unlidded. On the crown of the sphere is a compound eye and a ring of six eye spots that make it difficult to surprise a watcher. A large tentacle with a barbed prehensile pad extends from the ventral surface, right behind the small mouth with its rasp-like tongue. Watchers feed on carrion and stunned prey. They are information gatherers and are the least brave of all the eye tyrant races.Each of a watcher's main eyes has two powers, and the compound eye on top may draw on three different abilities. The six eye spots have no special powers. Main eyes: True Seeing and ESP, Advanced Illusion and Demi-Shadow Magic, Telekinesis 1,000 lb. and Teleport.Compound Eye: Message, Tongues, and Suggestion. |
Astereater | A giant Beholder-kin from Spelljammer campaign living in outer space. The astereater has none of the intelligence or magical abilities of the beholders. In appearance, the astereater resembles a large round boulder with a one large central eye and large mouth filled with pointed teeth. The skin of the creature is virtually identical in appearance and consistency to rock.Astereaters speak the language of beholders and the common tongue. |
Death Tyrant | A Death Tyrant is an undead beholder that has retained some magical ability. These creatures are used by powerful wizards as guardians; they are almost never encountered near other beholders, who find them abhorrent. |
Death Kiss | This creature's eyestalks are replaced with blood-draining tentacles, and its body roils with a powerful electric aura. The Death Kiss, or 'bleeder', is a fearsome predator found in caverns or ruins. Its spherical body resembles that of the dreaded beholder, but the 'eyestalks' of this creature are bloodsucking tentacles, its 'eyes' are hook-toothed orifices. They favor a diet of humans and horses, but will attack anything that has blood. An older name for these creatures is eye of terror.The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding speed. |
Kasharin | An undead beholder that can pass on a rotting disease which killed it. |
Ghost Beholder | Dead Eye Tyrant who came back as a ghost. |
Doomsphere | Ghost-like undead beholder is created by magical explosions. |
Director | Directors resemble beholders, but their central eye is smaller. They possess only six small eyes on retractable eye stalks these eyes have Magic Missile, Burning Hands, Wall of Ice, Slow, Enervation, Improved Phantasmal Force. A director's central eye has the power of deflection. Directors have a fanged mouth below the central eye and possesses three clawed, sensory tendrils on their ventral surface. These tendrils are used to cling to the mount and link with its limited mind.A director is often found dwelling in a beholder community led by a hive mother or an overseer. A director uses three clawed tentacles to bond with monstrous vermin mounts. Directors are a social, warrior-beholder, and breed specialized mounts. They mindlink with their mounts to better control them. |
Eye of The Deep | An eye of the deep rarely comes into conflict with true beholders, for this aquatic variant dwells deep underwater. It has only two eyestalks (Disintegrate and Death), but its massive pinchers make it a dangerous combatant. |
Eye of Shadow[29] | Beholders who spent too long in the Shadowfell. It has eye rays that blind, do thunder damage, and immobilize. It can also teleport and become invisible. |
Eye of Flame | These beholders serve more powerful beholders. They have fire rays, telekinesis rays and fear rays. When they die they explode in a fire burst. |
Eye of Frost[citation needed] | A cruel beholder who lives in solitude. |
Eyeball | An eyeball is a Tiny beholderkin with four eyestalks; they are popular familiars in some wizardly and sorcerous circles. They only have 4 eyestalks (charm person, Charm Monsters, Sleep, and telekinesis). In 5th edition, eyeballs are called gazers. They appear when beholders sleep. |
Beholder Spawn | These are 4th edition minions. They fire a single eye ray. |
Gauth | A gauth is a beholder-kin that feeds on magic as well as flesh. A gauth has six eyestalks with Disintegrate, Telekinesis, Death, Drain Magic, Polymorph and Flesh to Stone (one of which is used to drain magic from items) and four feeding tendrils. The most obvious feature of a gauth is that its central eye (which affects the viewer's mind) is surrounded by a ridge of flesh and many small eyes used for sight. |
Gouger | A gouger's ten eyestalks are magically useless. Its central eye retains the antimagic properties of true beholders, and four small legs hang from the creature's underside. A gouger's most hideous feature, though, is its long, barbed tongue, which is adept at temporarily neutralizing beholder eyestalks. |
Gorbel | Gorbel is a wild, clawed beholder-kin lacking magic but with the nasty habit of exploding if attacked. |
Overseer | An overseer is the most dangerous of the known beholder-kin. Rivaling the power of a hive mother, an overseer resembles nothing so much as a large, fleshy tree with mouths on its trunk and eyes on its branches. They have 13 limbs, each of which ends in a bud that conceals an eye; one of these limbs forms the top spine, and three yammering mouths surround the spine. There are eight thorny, vine-like limbs that are used to grasp tools and for physical defense. Overseers sit on root-like bases and can inch along when movement is required. They cannot levitate. Overseers are very protective of their health and always have one or two beholder guards and at least a half dozen directors protecting their welfare. Overseers are covered with a fungus which changes color as the overseers desire, commonly mottled green, gray, and brown. The powers of their 13 eyes are as follows: (all magical effects are cast at 14th level) Cone of Cold, Dispel Magic, Paralysis, Chain Lightning, Telekinesis 250 lb. weight, Emotion, Mass Charm, Domination, Mass Suggestion, Major Creation, Spell Turning, Serten's Spell Immunity, Temporal Stasis. Design 'N' Buy is a turnkey SaaS based as well as license based online t-shirt design software and a complete web to print software provider for print publishers / brokers globally and lets their. Free shirt designing software. |
Spectator | A spectator is an extraplanar beholderkin with four eyestalks (fatigue, inflict moderate wounds, hold monster, and suggestion), their central eye can act as spell turning and reflect spells back at the caster. Somewhat mild and even-tempered, spectators have even been known to form friendships with other creatures, a trait that no other beholderkin or true beholder ever displays. They are smaller in size usually around 6 to 7 feet in diameter. |
Beholder Mage | Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race. Only true Beholders can become Beholder Mages. |
Mindwitness | Mindwitness is a Beholder who is part mind flayer. Mindwitnesses are created when a beholder is stunned and placed in a brine pool. |
Reception[edit]
A reviewer for Arcane magazine described the beholder: '11 eyes, paranoid, xenophobic, having a taste for live animals and being deadly with magic.'[10]
Wizard magazine's top 100 greatest villains ever list selected the Beholder as the 99th greatest villain.[30] Rob Bricken from io9 named the beholder as the 1st most memorable D&D monster.[31]
The beholder (gauth) was ranked sixth among the ten best mid-level monsters by the authors of Dungeons & Dragons For Dummies. The authors described the true beholder as an iconic creature of the game, 'What could be more fantastic than a giant floating eyeball with little eye stalks sticking out, all of which shoot magic rays?' Of the gauth, the authors say 'its ability to inflict a bewildering variety of damage on a party of heroes is unparalleled.. until they fight a true beholder, that is.'[32]
Appearances in other media[edit]
Beholders have appeared in many D&D related or licensed products including :
- Two Beholders are seen briefly in the 2000 motion picture Dungeons & Dragons.
- The Dungeons & Dragons TV cartoon series featured a Beholder in the 1983 episode Eye of the Beholder.
- A Beholder also appears in the interactive movie Scourge of Worlds: A Dungeons & Dragons Adventure.
- Dungeons & Dragons licensed computer and video games, including the Eye of the Beholder series; throughout Baldur's Gate 2; and one named Xantam in Baldur's Gate: Dark Alliance.
D&D Miniatures[edit]
- A Beholder is featured in D&D Miniatures: Deathknell set #32 (2005).
- The Beholder Eye Tyrant was included as a random packed figure in D&D Miniatures: Dangerous Delves (#5/40) (2009).
- The Beholder Ultimate Tyrant was available as a visible piece Legendary Evils set (#6/40) (2009).
Media unrelated to Dungeons & Dragons[edit]
- The Futurama episode 'How Hermes Requisitioned His Groove Back' features a Beholder who guards the Central Bureaucracy. He is a Grade 11 bureaucrat who begs the Planet Express crew not to tell its supervisor that he was sleeping on the job.[citation needed] He has another cameo in 'Lethal Inspection', still working at the Central Bureaucracy.[citation needed]
- The Goblin Slayer series features a 'Giant Eyeball' (episode 8 of the anime and volume 5 of the manga), which closely resembles a beholder with disintegration and magic dispelling abilities.[33]
- Beholders appeared as a boss and recurring monster in the original Japanese version of Final Fantasy, but was renamed to 'Evil Eye' and redesigned for the game's North American release to avoid copyright issues with Wizards of the Coast. Current installments of the Final Fantasy series have continued to use the monster with the design and name heavily altered.[34]
Eye Of The Beholder Snes Instruction Manual
References[edit]
- ^Carton, Jans. 'Frequently Asked Questions'. The Hypertext d20 SRD. Retrieved January 22, 2008.
- ^'Gary Gygax Interview'. Archived from the original on March 8, 2007. Retrieved February 19, 2007.
- ^Gygax, Gary and Robert J. Kuntz. Supplement I: Greyhawk (TSR, 1975)
- ^Mentzer, Frank. Dungeons & Dragons Set 3: Companion Rules (TSR, 1984)
- ^Allston, Aaron, Steven E. Schend, Jon Pickens, and Dori Watry. Dungeons & Dragons Rules Cyclopedia (TSR, 1991)
- ^Greenwood, Ed, and Roger E Moore. 'The Ecology of the Beholder.' Dragon #76 (TSR, 1983)
- ^Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
- ^Stewart, Doug, ed. Monstrous Manual (TSR, 1994)
- ^Allston, Aaron. I, Tyrant (TSR, 1996)
- ^ abComford, David (October 1996). 'Games Reviews'. Arcane. Future Publishing (11): 72.
- ^'Jeff Grubb's blog Saturday, October 29, 2005'.
- ^Grubb Street, Friday, April 18, 2008: Beholder - So when I asked for beholder ships, he (Jim Holloway) gave me a wide variety. And we decided to use ALL of them, and since they were radically different we decided that beholders were xenophobic and hated other beholders. And since various artists over the years made beholders look doughy, crab-like, tentacled, and a variety of other shapes, the idea of different species of beholders (all looking different) made sense.
- ^Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
- ^Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerun (Wizards of the Coast, 2001)
- ^'Mat Smith reveals what's 'In the Works' for fall'. September 14, 2003. Archived from the original on November 4, 2012.
- ^Baker, Rich, James Jacobs, and Steve Winter. Lords of Madness (Wizards of the Coast, 2005)
- ^ abMearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
- ^Mearls, Mike, Greg Bilsland, and Robert J. Schwalb. Monster Manual 3. Renton, WA: Wizards of the Coast, 2010
- ^Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual pages 26-30 (Wizards of the Coast, 2014)
- ^Monster Manual. Wizards of the Coast. 2014. p. 316.
- ^Volo's Guide to Monsters (Wizards of the Coast, 2016)
- ^Sheehan, Gavin (September 20, 2018). 'Making Money!: We Review Dungeons & Dragons - Waterdeep: Dragon Heist'. www.bleedingcool.com. Retrieved 2019-06-21.
- ^Dungeon Master's Guide (2008)
- ^Rolston, Ken (February 1990). 'Role-playing Reviews'. Dragon. Lake Geneva, Wisconsin: TSR (#154): 59–63.
- ^I, Tyrant p 36, TSR 1996
- ^Lorebook of the Void, from the AD&D Adventures in Space boxed set
- ^'Eberron Expanded — Lords of Madness'. Wizards.com. Archived from the original on June 2, 2009. Retrieved July 29, 2009.
- ^Smith, Mat. 'In Like a Beholder, Out Like a Beholder'. Previews. Wizards of the Coast, Inc. Archived from the original on June 2, 2009. Retrieved September 21, 2015.
- ^Amazon.com: Dungeons & Dragons Beholder Collector's Set: Toys & Games
- ^Wizard #177 - July 2006
- ^Bricken, Rob (September 16, 2013). 'The 10 Most Memorable Dungeons & Dragons Monsters'. io9. Retrieved January 20, 2016.
- ^Slavicsek, Bill; Rich Baker; Jeff Grubb (2006). Dungeons & Dragons For Dummies. For Dummies. p. 373. ISBN978-0-7645-8459-6. Retrieved February 12, 2009.
- ^https://comicbook.com/anime/2018/11/28/goblin-slayer-dungeons-and-dragons-easter-egg-eyeball-beholder/
- ^Final Fantasy Encyclopaedia: Evil Eye'. ffe.hendersongdi.com. Retrieved 2017-12-14.
Further reading[edit]
- Cagle, Eric. 'Worshipers of the Forbidden.' Dragon #296 (Paizo Publishing, 2002).
- Collins, Andy, Bruce R. Cordell, and Thomas M. Reid. Epic Level Handbook (Wizards of the Coast, 2002).
- Demokopoliss, Dougal. 'The Ecology of the Spectator.' Dragon #139 (TSR, 1988).
- Greenwood, Ed. 'The Ecology of the Eye of the Deep.' Dragon #93 (TSR, 1985).
- Mearls, Michael. 'Eye Wares: Potent Powers of the Beholders.' Dragon #313 (Paizo Publishing, 2003).
- Mearls, Mike (2006-10-27). 'Monster Makeover: The Beholder'. Design & Development. Wizards of the Coast. Archived from the original on 2015-12-08. Retrieved 2007-04-16.